April 11, 2024

Dota 2 7.31 New Patch Update – 2022

4 min read
Dota 2 Boosting

Movement Speed increased from 320 to 325

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SHADOW WALK


Cooldown increased from 15s to 18/17/16/15s
TALENTS
Level 10 Talent +2s Shadow Walk Slow Duration replaced with +10% Shadow Walk Slow
BREWMASTER
CINDER BREW
Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn’t get the negative effects
DRUNKEN BRAWLER
Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by Cinder Brew
Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by Cinder Brew
Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by Cinder Brew
PRIMAL SPLIT
Shard no longer grants Brewmaster’s attack procs to the Void Brewling
Shard now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by Cinder Brew
TALENTS
Level 25 Talent +90% Drunken Brawler critical strike replaced with Cinder Brew Applies Fear when Ignited (Lasts 1.5 seconds)
BRISTLEBACK
Base movement speed increased from 290 to 295
Strength gain reduced from 2.9 to 2.5
WARPATH
Max charges increased from 5/7/9 to 6/8/10
TALENTS
Level 10 Talent +2 mana regen reduced to 1.5
Level 25 Talent 13% spell lifesteal reduced to 12%
Level 25 Talent +24 Warpath damage per stack increased to +25
BROODMOTHER
SPINNER’S SNARE
Can now be cast anywhere there’s a web regardless of cast range. (Same behavior as Spin Web)
SPAWN SPIDERLINGS
Spiderling duration reduced from 60s to 40/45/50s
Spiderling damage increased from 14 at all levels to 14/17/20
Poison Sting no longer deals damage per second
Poison Sting slow rescaled from 8% to 6/8/10%
TALENTS
Level 10 Talent +10 Agility replaced with +3 Spin Web Max Webs (Note: does not affect the charges)
Level 15 Talent +30 attack speed replaced with +16 Agility
Level 20 Talent +50% Spiderling building damage replaced with +15% Silken Bola slow
CENTAUR WARRUNNER
Strength gain reduced from 4.6 to 4.0
Base armor increased by 1
HOOF STOMP
Damage increased from 100/150/200/250 to 120/180/240/300
DOUBLE EDGE
Shard now applies its Strength bonus before dealing damage
STAMPEDE
Scepter damage reduction decreased from 40% to 20/25/30%
Scepter now leashes affected enemies for the duration of the debuff
TALENTS
Level 15 Talent +5 armor replaced with +15 Strength
Level 20 Talent decreased from +50 Retaliate Damage to +45
CHAOS KNIGHT
CHAOS STRIKE
Deals 1.5x damage to creeps
CHEN
HOLY PERSUASION
Bonus movement speed increased from 10/15/20/25 to 10/20/30/40
HAND OF GOD
Heal reduced from 275/400/625 to 200/300/400
Now additionally applies a 20/30/40 HP heal per second for 10 seconds
TALENTS
Level 25 Talent +280 Hand of God heal replaced with +200/+10 Hand of God heal/heal over time
CLINKZ
BURNING BARRAGE
Channel time decreased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4
TALENTS
Level 10 talent +1.75 Mana Regen replaced with +20 Searing Arrows Damage
Level 10 Talent +12% magic resistance replaced with -3s Skeleton Walk cooldown
Level 15 Talent +30 Searing Arrows Damage replaced with Death Pact Gains Creep Abilities (Only steals their first ability)
Level 15 Talent -5s Skeleton Walk cooldown replaced with +25% Death Pact health
Level 25 Talent +50/5% Death Pact Health/Damage replaced with +25% Burning Barrage damage
CLOCKWERK
TALENTS
Level 20 Talent +100 Rocket Flare Damage replaced with Power Cogs Leash Units Inside
CRYSTAL MAIDEN
CRYSTAL NOVA
Attack speed slow increased from 20/30/40/50 to 30/45/60/75
ARCANE AURA
Now also grants 6/12/18/24 mana to all allies within 1200 radius whenever Crystal Maiden casts a spell (but not items)
TALENTS
Level 10 Talent +200 health increased to +250
Level 15 Talent +6% Arcane Aura magic resistance replaced with +20 Arcane Aura mana per cast
DARK SEER
Strength rescaled from 20 + 3.1 to 22 + 2.6
Intelligence gain decreased from 3.1 to 2.7
ION SHELL
Duration rescaled from 25 to 21/24/27/30
Scepter bonus duration reduced from 20 to 15
Can now be cast on Creep Hero units
NORMAL PUNCH
Illusion duration reduced from 8s to 6s
DARK WILLOW
Base HP regeneration increased from 0.5 to 0.75
BRAMBLE MAZE
Now deals 50 damage every 0.5s at all levels. (Total damage rescaled from 120/160/200/240 to 100/150/200/250)
Now provides true sight over rooted targets
SHADOW REALM
Now has a 0.3s fade time
CURSED CROWN
Shard no longer reduces cooldown by 2s
BEDLAM
Seconds per revolution decreased from 1.8s to 1.5
Damage reduced from 75/125/175 to 70/120/170
TALENTS
Level 15 Talent +32 Bedlam damage reduced to +30
Level 25 Talent +110 attack speed reduced to +100
DAWNBREAKER
STARBREAKER
Mana cost increased from 80 to 100
Swipe radius reduced from 360 to 300
Smash radius increased from 250 to 300
Swipe damage increased from 20/30/40/50 to 25/40/55/70
Smash damage reduced from 30/60/90/120 to 25/40/55/70
Shard now also grants free movement to Dawnbreaker. (Orientation is still locked while swinging)
CELESTIAL HAMMER
Fire trail radius and projectile radius increased from 150 to 200
Return impact radius reduced from 250 to 200
LUMINOSITY
Allied healing percentage increased from 35% to 50%
TALENTS
Level 10 Talent +30 swipe damage replaced with +25 swipe/smash damage
Level 15 Talent +40% Luminosity crit increased to +50%
DAZZLE
Now has 2 ultimate abilities, Good Juju and Bad Juju
Reworked Scepter: Good Juju now also reduces all of Dazzle’s item cooldowns by 50% and can be cast on an ally to reset their item cooldowns. 180s CD 250 Mana cost
POISON TOUCH
Cooldown reduced from 27/24/21/18s to 27/23/19/15s
SHALLOW GRAVE
Now grants the target 2/4/6/8% Incoming Heal Amplification for each 10% HP missing
SHADOW WAVE
Mana cost reduced from 90/100/110/120 to 90
Cooldown rescaled from 14/12/10/8 to 12/11/10/9
GOOD JUJU
Passive. Whenever Dazzle casts an ability all of his abilities’ cooldowns are reduced by 1/1.5/2s
BAD JUJU
Whenever a unit is affected by one of Dazzle’s abilities, they lose/gain 1/2/3 armor for 8/10/12 seconds. Can be activated to deal 30/40/50 damage to all enemies and heal all allies by 30/40/50HP within 1200 radius Mana cost 50/75/100 CD: 15s
TALENTS
Level 15 Talent +20 Strength replaced with +50 Shadow Wave heal/damage
DEATH PROPHET
SPIRIT SIPHON
Shard fear activation time reduced from 4s to 3s
DISRUPTOR
THUNDER STRIKE
Damage per strike reduced from 45/70/95/120 to 35/60/85/110
Shard can no longer target allies. Now causes all allies within the radius of the Thunder Strike to gain 50 attack speed and 25% movement speed for 1.5s every strike. (Radius: 450)
GLIMPSE
Mana cost reduced from 100 to 55/70/85/100
Cooldown reduced from 48/38/28/18 to 24/22/20/18
DOOM
DEVOUR
Gold reduced from 60/110/160/210 to 50/100/150/200
Now grants Doom 1/3/5/7 armor while digesting a creep
INFERNAL BLADE
Burn damage rescaled from 16/24/32/40 + 1.25/2.5/3.75/5% to 20/30/40/50 + 1/2/3/4%
DOOM
Mana cost increased from 150/200/250 to 150/225/300

CLINKZ

STALKS INVISIBLY TO AMBUSH LONE ENEMIES

At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In MMR Boosting Service dota 2, response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

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